The purpose of developing this roguelike dungeon crawler game is to provide both new and experienced players a new and engaging gaming experience. Not only will players be able to constantly challenge themselves with every new level, players will also be able to fully immerse themselves with the captivating storyline and characters. This roguelike dungeon crawler is designed to be both pleasing to the eye and to the ear as the environment is created with vibrant colors and the sound/music is made to further engage the players.
For the developers, this is an opportunity to challenge themselves and further develop their skillsets. It's a platform in honing skills such creativity, critical thinking, team work, coding, and design.
The game, Slime Dungeon, can be split into different modules that work in tandem to create a fully function roguelike dungeon crawler game. The modules include: Level Design, Music/Sound Effects, UI/UX Design, Gameplay Mechanism, and technical performance. Below is a figure showcasing the overall game design.
“This could be you! Try our game today!”
“This could be you! Try our game today!”
“This could be you! Try our game today!”