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Skills Used in our Project
This game was created with our teamwork and the wide range of skills our team brought to this project. We started by looking into learning Godot 4, a whole new coding language, to build the core mechanics of the game. We created all the art assets you see, from the environments to the player and monsters. We even learned how to animate everything, bringing your character, enemies, and the world itself to life. On top of that, we composed the music and sound effects to create an immersive experience. We couldn't have done it all without our team's collaboration. We constantly helped each other out, shared our knowledge, and combined our unique talents to make this game something we are proud of.
- Game Design: We focused on gameplay mechanics, ensuring the game is fun and rewarding to play repeatedly.
- UI Design: We created a user interface that is clear to understand and have the main focus on the gameplay.
- Problem Solving: We encountered many technical issues and problems along the way, but our team's problem-solving skills kept us moving forward.
- Testing: We constantly test the game to make sure we get rid of any unwanted bugs and issues.
- Time Management: We all had multiple tasks, met deadlines, and ensured all parts of the game came together seamlessly.
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