Our Contribution

Skills Used in our Project

This game was created with our teamwork and the wide range of skills our team brought to this project. We started by looking into learning Godot 4, a whole new coding language, to build the core mechanics of the game. We created all the art assets you see, from the environments to the player and monsters. We even learned how to animate everything, bringing your character, enemies, and the world itself to life. On top of that, we composed the music and sound effects to create an immersive experience. We couldn't have done it all without our team's collaboration. We constantly helped each other out, shared our knowledge, and combined our unique talents to make this game something we are proud of.


  • Game Design: We focused on gameplay mechanics, ensuring the game is fun and rewarding to play repeatedly.

  • UI Design: We created a user interface that is clear to understand and have the main focus on the gameplay.

  • Problem Solving: We encountered many technical issues and problems along the way, but our team's problem-solving skills kept us moving forward.

  • Testing: We constantly test the game to make sure we get rid of any unwanted bugs and issues.

  • Time Management: We all had multiple tasks, met deadlines, and ensured all parts of the game came together seamlessly.

Team Members and Roles

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Elizabeth Morgan

Role: Project Lead, Artist, Dungeon Generation, Monster Code, General Coding, and Cleanup.

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Jesse Carrillo

Role: Scrum Master, Enemy Design, and Environment Coder.

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Kobi Sherman

Role: Dungeon Generation Coder and Music/Sound.

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Ricardo Santana

Role: Menu, Camera control and Settings UI.

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Javier Galan Garcia

Role: Concepts and Designs, Player Coder and Camera Coder.

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Jacqueline Padilla

Role: Player Controls, Dialogue, and Companion System.

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Christian Sanchez

Role: Inventory/Companion GUI, Pause settings, Item pickup, General Coding, and Enemy AI.

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